Monday, January 25, 2010


I know it's ugly. but it was for a contest and had to be done in under 50 minutes.

Saturday, January 23, 2010

Wednesday, January 20, 2010







This was a bit of a dissapointment to me. I wanted to make this a nice render with mental ray. But I modeled it Z, and couldn't reconstuct the subdivision surface (because I had triangles), to layout the UV's. So it was too many polies to pull into Maya or anything else. So this will sadly remain nothing more than a Z brush turn-table. This is where I wanted to take it.

Tuesday, January 5, 2010

my hard surface modeling