Monday, January 25, 2010
Saturday, January 23, 2010
Wednesday, January 20, 2010
This was a bit of a dissapointment to me. I wanted to make this a nice render with mental ray. But I modeled it Z, and couldn't reconstuct the subdivision surface (because I had triangles), to layout the UV's. So it was too many polies to pull into Maya or anything else. So this will sadly remain nothing more than a Z brush turn-table. This is where I wanted to take it.
Tuesday, January 5, 2010
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