Wednesday, January 20, 2010







This was a bit of a dissapointment to me. I wanted to make this a nice render with mental ray. But I modeled it Z, and couldn't reconstuct the subdivision surface (because I had triangles), to layout the UV's. So it was too many polies to pull into Maya or anything else. So this will sadly remain nothing more than a Z brush turn-table. This is where I wanted to take it.

1 comment:

Big Sam said...

What up Gabe! First and foremost I like the model! I can tell you put alot of work into it! I dont' know it you had more than just that photo for reference, but it probably would have helped to have many angles for this piece! I'm sure there weren't any anyways! Good shit man! keep it up! Your gonna be one of the greats! You'll see!